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Armor Class: 4 Hit Dice: 3+1**, 4+1** or 5+1** Move: 150' (50') Attacks: 1 bite/2 claws/breath Damage: 1d10/1d6/special No. Appearing: 1-4 (2-8) Save As: Fighter: 3-5 Morale: 12 Treasure Type: Nil Alignment: Neutral XP Value: 250-1000Ice wolves are huge hounds (as big as a pony) with snow-white fur and icy blue eyes. They live mostly in high mountainous regions, but often venture onto the lowlands in search of food when game is scarce. Ice wolves are sometimes trained and used as mounts by various humanoid tribes. Ice wolves are born as 1 HD creatures and mature within one year. They do not develop full breath weapon ability until reaching maturity as a 3 HD creature.
In combat the ice wolf prefers to use its breath weapon to stun its victim then pounce on it with claws and teeth. The breath weapon is a cone of cold as cast by a wizard of level equal to the HD of the ice wolf.
Armor Class: 3 Hit Dice: 8 Move: 120’ (40’) Attacks: 1 blow Damage: 4-16 No. Appearing: 1 (1) Save As: Fighter: 8 Morale: 12 Treasure Type: Nil Alignment: Neutral XP Value: 1,200An invisible stalker is a magical human-like monster from another plane of existence, summoned by the magic-user spell invisible stalker. If the stalker is given a simple task that is clear and can be swiftly completed, it will obey promptly. If the task is complex or lengthy, the creature will try to distort the intent while obeying the literal command. For example, if ordered toward guard a treasure for longer than a week, the stalker may take it away to its own plane of existence and guard it there forever.
An invisible stalker is most often used to track and slay enemies. It is highly intelligent, and a faultless tracker. If its victim cannot detect invisible things, the stalker will surprise on a roll of 1-5 (on ld6). It will return to its own dane once it is slain, dispelled, or has combleted its task.
Armor Class: 0 Hit Dice: 4 Move: 0 Attacks: 1 bite Damage: 2-12 No. Appearing: 2-8 Save As: Fighter: 4 Morale: 12 Treasure Type: W Alignment : Neutral XP Value: 1000Iron hounds look like dusty-gray dogs with the build of greyhounds. They can phase at will through iron and iron alloys. If they bite into iron-based armor, it must save versus disintegration at +4 to avoid having a chunk torn out (only check this on hits).
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