D&D CLASSES FOR TESTORIA

Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome


Alchemist

Prime Requisite: Wisdom.

Other Requirements: Intelligence of 12 or higher, Neutral alignment.

Experience Bonus: +5% for Wisdom of 13-15, +10% for Wisdom of 16 or greater.

Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +1 hit point per level and Constitution adjustments no longer apply.

Weapon Skills: Same as Clerics.

Other Skills: Same as Clerics.

Maximum Level: 18th level.

Armour Allowed: Any; shields allowed. Armour and shields must be constructed from natural materials.

Weapons Allowed: Any one handed weapon (excluding magical swords).

Special Abilities:

Alchemist Potions

Explanation of Special Abilities:

Poisons: Alchemists may brew potions of a strength level equal to their own experience levels. Each strength level costs 50GP and one day.

Drugs: As poisons, but double cost. Saving throw vs. Poison at -2. If failed, the victim is unconscious for 4 hours minimum. A successful constitution/resurrection throw is required to wake up (check each hour).

Potions: These require 200GP and 1 week per level to produce (see list). Research costs are the same as MUs for Spells, but having a sample allows 9th Level Alchemists to produce the potion even if the potion has not been developed. A sample allows an Alchemist able to research a potion add 40% to his chances of success. (Option: Raise production costs to 250GP and don’t allow MUs potion production)

Acids: These are produced by the gallon and do 1 six-sided die damage per level strength. These cost 100GP and 1 day per level strength. Maximum strength equals Alchemist level. From the 3rd level the Alchemist has a 15% chance of neutralizing half acid damage, providing the victim survives. This chance increases 5% for each additional level.

Alchemist Experience Table

                      Hit    Alchemist Spells/day:    Move   Hide in
  Level  Experience   Dice   1  2  3  4  5  6  7  Silent Shadows
  ---------------------------------------------------------------
  1            0      1d6    -  -  -  -  -  -  -   20%    10%
  2        1,500      2d6    1  -  -  -  -  -  -   25%    15%
  3        3,300      3d6    2  -  -  -  -  -  -   30%    20%
  4        6,000      4d6    2  1  -  -  -  -  -   35%    24%
  5       12,000      5d6    2  2  -  -  -  -  -   40%    28%
  6       25,000      6d6    2  2  1  -  -  -  -   44%    32%
  7       50,000      7d6    3  2  2  -  -  -  -   48%    35%
  8      100,000      8d6    3  3  2  1  -  -  -   52%    38%
  9      200,000      9d6    3  3  3  2  -  -  -   55%    41%
  10     400,000      9d6+1  4  4  3  2  1  -  -   58%    44%
  11     600,000      9d6+2  4  4  3  3  2  -  -   61%    47%
  12     800,000      9d6+3  4  4  4  3  2  1  -   64%    50%
  13   1,000,000      9d6+4  5  5  4  3  2  2  -   66%    53%
  14*  1,200,000      9d6+5  5  5  5  3  3  2  -   68%    56%
  15*  1,400,000      9d6+6  6  5  5  3  3  3  -   70%    58%
  16*  2,600,000      9d6+7  6  5  5  4  4  3  -   72%    60%
  17*  2,800,000      9d6+8  6  6  5  4  4  3  1   74%    62%
  18*  3,000,000      9d6+9  6  6  5  4  4  3  2   76%    64%
 
  * In order to advance to these levels the character must seek out
  another Alchemist of that level and challenge him to Alchemistic Combat.
  There are 9 Alchemists of 14th level, 7 of 15th level, 5 of 16th level,
  3 of 17th level and 1 of 18th level.
  

Alchemist Saving Throw Table

         Death Ray    Magic    Paralysis     Breath    Rod, Staff
  Level  or Poison    Wands    or Petrify    Weapon    or Spell
  ---------------------------------------------------------------
  1-4       9          10         12           14          13
  5-8       7           8         10           11          11
  9-12      5           6          8           10           9
  13-16     4           5          6            8           7
  17-18     3           4          4            6           5

Alchemist Attack Rolls Table

         AC:
  Level  9  8  7  6  5  4  3  2  1  0 -1 -2 -3 -4 -5 -6 -7 -8 -9
  ---------------------------------------------------------------
  1-4   10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
  5-8    8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
  9-12   6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
  13-16  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20
  17-18  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20

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