D&D CLASSES FOR TESTORIA

Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome


DRUID

Prime Requisite: Wisdom.

Other Requirements: Neutral alignment.

Experience Bonus: +5% for Wisdom of 13-15, +10% for Wisdom of 16 or greater.

Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +1 hit point per level and Constitution adjustments no longer apply.

Weapon Skills: Same as Clerics.

Other Skills: Same as Clerics.

Maximum Level: 18th level.

Armour Allowed: Any; shields allowed. Armour and shields must be constructed from natural materials.

Weapons Allowed: Any, but the weapons must be made from natural materials.

Special Abilities: