Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome
Prime Requisite (Silvaní & Shadarí): Strength
Prime Requisite (Kanestí & Valorí): Strength and Intelligence.
Other Requirements: Intelligence of 9 or greater.
Experience Bonus (Silvaní & Shadarí): +5% for Strength of 13 or greater
and Intelligence of 13-15, +10% for Strength of 13 or greater and Intelligence
of 16 or greater.
Experience Bonus (Kanestí & Valorí): +5% for Strength of 13-15, +10% for
Strength of 16 or greater.
Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +1 hit point per level and Constitution adjustments no longer apply.
Weapon Skills: 3 initial, +1 at levels 3, 6, 9, 11 and 15. +1 additional skill every 200,000xp beyond 4,100,000xp.
Other Skills: 4 initial, +1 at levels 5, 9 and 14. +1 additional skill every 500,000xp beyond 4,100,000xp.
Maximum Level: 15th level.
Armour Allowed: Leather, Scale Mail, Chain Mail; Shields allowed.
Weapons Allowed: All except gonnes.
Special Abilities (All): Fighter Manoeuvres (Lance Attack, Set Spear vs
Charge), 60' Infravision, Extra Languages (Elf, Gnoll, Hobgoblin, Orc), 1 in 3
chance to Detect Secret and Hidden Doors, Immunity to Ghoul Paralysis,
Magic-user spells at 2nd level, Fighter Combat Options at 9th level, 2 Attacks
per Round at 11th level, Half Damage from Breath Weapons at 14th level.
Special Abilities (Silvaní): Fighter Manoeuvres (Lance Attack, Set Spear
vs Charge), 60' Infravision, Extra Languages (Elf, Gnoll, Hobgoblin, Orc), 1 in
3 chance to Detect Secret and Hidden Doors, Immunity to Ghoul Paralysis,
Magic-user spells at 2nd level, Fighter Combat Options at 9th level, 2 Attacks
per Round at 11th level, Half Damage from Breath Weapons at 14th level.
Special Abilities (Shadarí): Same as Standard Elves with the following
modifications; -1 penalty to Saving Throws involving sound based attacks, +30'
to Infravision, suffers 1 hit point of damage per hour of exposure to
sunlight.
Special Abilities (Kanestí & Valorí): Same as either Standard or Shadow
Elves with the following modifications: No Spell Ability is ever gained, +1
bonus To Hit, only need half of the amount of Experience as Standard/Shadow
elves to advance in level.
Experience:
Silvaní Kanestí Spells:
Level & Shadarí & Valorí Hit Dice 1 2 3 4 5 6 7
---------------------------------------------------------------
1 0 0 1d6 - - - - - - -
2 4,000 2,000 2d6 1 - - - - - -
3 8,000 4,000 3d6 2 - - - - - -
4 16,000 8,000 4d6 2 1 - - - - -
5 32,000 16,000 5d6 2 2 - - - - -
6 64,000 32,000 6d6 2 2 1 - - - -
7 120,000 60,000 7d6 3 2 2 - - - -
8 250,000 125,000 8d6 3 3 2 1 - - -
9 400,000 200,000 9d6 3 3 3 2 - - -
10 600,000 300,000 9d6+1 4 4 3 2 1 - -
11 1,100,000 550,000 9d6+2 4 4 3 3 2 - -
12 1,600,000 800,000 9d6+3 4 4 4 3 2 1 -
13 2,100,000 1,050,000 9d6+4 5 5 4 3 2 2 -
14 2,600,000 1,300,000 9d6+5 5 5 5 3 3 2 -
15 3,100,000 1,550,000 9d6+6 6 5 5 3 3 3 -
16* 3,600,000 1,800,000 9d6+7 6 5 5 4 4 3 -
17** 4,100,000 2,050,000 9d6+8 6 6 5 4 4 3 1
* This level can only be gained by the use of a Wish spell or by
an Immortal using the Bestow spell on the character.
** This level can only be gained by an Immortal using a Bestow
spell on the character.
Death Ray Magic Paralysis Breath Rod, Staff
Level or Poison Wands or Petrify Weapon or Spell
---------------------------------------------------------------
1-4 12 13 13 15 15
5-8 8 10 10 11 11
9-12 4 7 7 7 7
13+ 2 4 4 3 3
AC:
Level 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9
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1-4 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
5-8 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
9-12 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
13-16 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20
17 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20