Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome
Prime Requisite: Strength and Dexterity.
Other Requirements: Wisdom of 9 or greater.
Experience Bonus: +5% for Strength of 13 or greater and Dexterity of 13-15, +10% for Strength of 13 or greater and Dexterity of 16 or greater.
Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +2 hit points per level and Constitution adjustments no longer apply.
Weapon Skills: 2 initial, +1 at levels 3, 6, 9 and 12. +1 additional skill every 200,000xp beyond 3,600,000xp.
Other Skills: 4 initial, +1 at levels 5, 9 and 3,600,000xp. +1 additional skill every 500,000xp beyond 3,600,000xp.
Maximum Level: 12th level.
Armour Allowed: All; Shields allowed.
Weapons Allowed: All melee weapons, sling, light crossbow, blowgun and dart.
Special Abilities: 90' Infravision, Detect Magic, Pass without Trace, Extra Languages (Elf, Gnome, Dwarf, Goblin and Sylvan), 1 in 3 chance to Detect Sloping Passages, Combat Bonuses (+1 bonus to Individual Initiative, suprise on 1-3) Backstab (as thief), can leap up to 3' vertically - this increases to 4' at normal monster and 5' at level 4. Fighter Manoeuvres (Set Spear vs Charge), Automatic Half Damage from Magic at 8th Level, Fighter Combat Options at 10th level, 2 Attacks per Round at 10th level, Automatic Half Damage from Breath Weapons at 12th Level. At 4th level a faun gains the supernatural ability to Speak With Plants, at 6th Level they may Commune With Nature, and at 12 level they may Transport Via Plants. Treat these as per the Druid spells of the same name, useable once per day.
Thief Skills: Faun can perform all thief skills as thieves at a modified rate of advancement. They gain +20% to climb walls but cannot advance past level 12 in thief skills.
Enchanting Song: Faun can perform enchanting songs on their pan-flutes. Treat this as a spell-like ability useable once per day/level for the following spells: Animal Friendship, Charm Person, Remove Fear, Sleep.
Level Experience Hit Dice --------------------------------------------------------------- -1 -2,500 4hp 0 0 1d8 1 2,500 2d8 2 5,000 3d8 3 10,000 4d8 * This level can only be gained by 4 20,000 5d8 the use of a Wish spell or by an 5 40,000 6d8 Immortal using the Bestow spell 6 80,000 7d8 on the character. 7 160,000 8d8 8 320,000 9d8 ** This level can only be gained by 9 620,000 9d8+3 an Immortal using a Bestow spell 10 920,000 9d8+6 on the character. 4 attacks per 11 1,220,000 9d8+9 round at this level 12 1,520,000 9d8+12 13* 2,000,000 9d8+15 14** 3,000,000 9d8+18
Death Ray Magic Paralysis Breath Rod, Staff
Level or Poison Wands or Petrify Weapon or Spell
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1-4 12 13 13 15 15
5-8 8 10 10 11 11
9-12 4 7 7 7 7
13+ 2 4 4 3 3
AC:
Level 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9
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1-3 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
4-6 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
7-9 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
10-12 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20
13-14 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faun open remove pick move hide in hear level lock trap pocket silently shadows noise --------------------------------------------------------------- 1 15% 10% 20% 20% 10% 1-2 2 20% 15% 25% 25% 15% 1-2 3 25% 20% 30% 30% 20% 1-3 4 30% 25% 35% 35% 25% 1-3 5 35% 30% 40% 40% 30% 1-3 6 40% 35% 45% 45% 40% 1-3 7 45% 40% 50% 50% 50% 1-3 8 50% 45% 55% 55% 60% 1-3 9 55% 50% 60% 60% 70% 1-4 10 60% 60% 70% 70% 80% 1-4 11 70% 70% 80% 80% 90% 1-5 12 80% 80% 90% 90% 100% 1-5