Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome
Prime Requisite: Strength.
Other Requirements: Constitution and Wisdom of 9 or greater.
Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater.
Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +2 hit points per level and Constitution adjustments no longer apply.
Weapon Skills: 2, +1 at levels 4, 8 and 12. One additional skill every 600,000XP beyond 12th level.
Other Skills: 4, +1 at levels 3, 6, 9 and 12. One additional skill every 600,000XP beyond 12th level.
Maximum Level: 16th level.
Armour Allowed: All; Shields allowed.
Weapons Allowed: All small melee weapons, crossbow, sling, blowgun, dart.
Special Abilities: 120' Infravision, -1 penalty to skill rolls and attack rolls in daylight, Extra Languages (Elf, Dwarf, Gnome, Goblin), 3 in 6 chance to Detect Traps in Stonework; Sloping Passages and Sliding Walls; New Constructions in Stonework, Move Silently and Fighter Manoeuvres (Lance Attack and Set Spear vs Charge), Fighter Combat Options at 12th level, 2 Attacks per Round at 12th level, Half Damage from Magic at 14th level, 3 Attack per Round at 16th level. Detection ability. -2 to AC when attacked by enemies over man-size (6' and above). Illusion and related spells, illusion spells penalise target's saving throws by +2.
Spell-like Abilities: Once per day/level a gnorl may use the following spell-like abilities: blindness, blur, change self. These abilities are identical to the Magic-user spells of the same names.
Move Hide in
Level Experience Hit Dice Silently Shadows
---------------------------------------------------------------
1 0 1d6 25% 15%
2 2,500 2d6 35% 24%
3 5,000 3d6 44% 32%
4 10,000 4d6 52% 38%
5 20,000 5d6 58% 44%
6 40,000 6d6 64% 50%
7 80,000 7d6 68% 56%
8 160,000 8d6 72% 60%
9 700,000 9d6 76% 64%
10 1,400,000 9d6+2 80% 68%
11 2,000,000 9d6+4 84% 72%
12 2,600,000 9d6+6 88% 76%
13* 3,400,000 9d6+8 90% 80%
14** 3,600,000 9d6+10 92% 84%
* This level can only be gained by the use of a Wish spell or by an
Immortal using the Bestow spell on the character.
** This level can only be gained by an Immortal using a Bestow spell
on the character.
Death Ray Magic Paralysis Breath Rod, Staff
Level or Poison Wands or Petrify Weapon or Spell
---------------------------------------------------------------
1-3 8 9 10 13 12
4-6 6 7 8 10 9
7-9 4 5 6 7 6
10+ 2 3 4 4 3
AC:
Level 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9
---------------------------------------------------------------
1-3 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
4-6 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
7-9 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
10-12 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20
13-14 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20