D&D CLASSES FOR TESTORIA

Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome


HIN (halfling)

Prime Requisite: Dexterity.

Other Requirements: Constitution of 9 or greater.

Experience Bonus: +5% for Dexterity of 13-15, +10% for Dexterity of 16 or greater.

Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +2 hit points per level and Constitution adjustments no longer apply.

Weapon Skills: 3 initial, +1 at levels 3, 6, 9 and 11. +1 additional skill every 200,000xp beyond 3,600,000xp.

Other Skills: 3 initial, +1 at levels 5, 9 and 3,600,000xp. +1 additional skill every 500,000xp beyond 3,600,000xp.

Maximum Level: 12th level.

Armour Allowed: All; Shields allowed.

Weapons Allowed: All small melee weapons, javelin, whip, sling, blowgun, dart and short bow.

Special Abilities: Extra Languages (Halfling), Combat Bonuses (-2 AC bonus when fighting humanoid opponents of Larger-than-Man-size, +1 bonus to Individual Initiative, +1 bonus To Hit with missile weapons), Thief Abilities (Climb walls, Hide in Shadows, Move Silently) Fighter Manoeuvre (Set Spear vs Charge), Automatic Half Damage from Magic at 8th Level, Fighter Combat Options at 10th level, 2 Attacks per Round at 10th level, Automatic Half Damage from Breath Weapons at 12th Level

Hin Experience Table

                             Move      Hide in
  Level Experience Hit Dice  Silently  Shadows
  ---------------------------------------------------------------
  1            0     1d6       25%       15%
  2        2,000     2d6       35%       24%
  3        4,000     3d6       44%       32%
  4        8,000     4d6       52%       38%
  5       16,000     5d6       58%       44%
  6       32,000     6d6       64%       50%
  7       64,000     7d6       68%       56%
  8      120,000     8d6       72%       60%
  9      600,000     9d6       76%       64%
  10   1,200,000     9d6+2     80%       68%
  11   1,800,000     9d6+4     84%       72%
  12   2,400,000     9d6+6     88%       76%
  13*  3,000,000     9d6+8     90%       80%
  14** 3,600,000     9d6+10    92%       84%

  * This level can only be gained by the use of a Wish spell or by an
    Immortal using the Bestow spell on the character.
 ** This level can only be gained by an Immortal using a Bestow spell
    on the character.

Hin Saving Throw Table

         Death Ray    Magic    Paralysis     Breath    Rod, Staff
  Level  or Poison    Wands    or Petrify    Weapon    or Spell
  --------------------------------------------------------------- 
  1-4       8           9          10          13         12
  5-8       5           6           7           9          8
  9+        2           3           4           5          4

Hin Attack Rolls Table

         AC:
  Level  9  8  7  6  5  4  3  2  1  0 -1 -2 -3 -4 -5 -6 -7 -8 -9
  ---------------------------------------------------------------
  1-3   10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
  4-6    8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
  7-9    6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
  10-12  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20
  13-14  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20

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