D&D CLASSES FOR TESTORIA

Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome


OGRIMA (half-ogre)

Prime Requisite: Strength

Other Requirements: Con 12 or better

Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater.

Other: +2 Strength; -2 Intelligence

Hit Dice: 1d8 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +3 hit points per level and Constitution adjustments no longer apply.

Weapon Skills: 3 initial, +1 at levels 3, 6, 9 and 12. +1 additional skill every 200,000xp beyond 3,600,000xp.

Other Skills: 3 initial, +1 at levels 5, 9 and 3,600,000xp. +1 additional skill every 500,000xp beyond 3,600,000xp.

Maximum Level: 12th level.

Armour Allowed: All; Shields allowed.

Weapons Allowed: All

Special Abilities: Base AC 9, 15' infravision, base movement is 90'(30'), use 2 handed melee weapons (not pole-arms) with one hand, can carry 1.5x more than size M and S characters, armour and gear costs 1.5x normal due to size, fighter manoeuvres at 1st level, 2 attacks per round at 12th level, fighter combat options at 12th level, stronghold and followers at 9th level, 3 attacks per round at 14th level.

Detect Scent: This ability allows the Ogrima to detect, and possibly follow, various scents that are beyond the smell of humans. The Ogrima may be able to detect someone who is following the party (provided they have a scent,) or poisons in food, etc.

Ogrima Experience Table

  Level Experience Hit Dice
  ---------------------------------------------------------------
  1            0     1d8
  2        2,200     2d8
  3        4,400     3d8
  4        8,800     4d8       * This level can only be gained by
  5       17,000     5d8         the use of a Wish spell or by an
  6       35,000     6d8         Immortal using the Bestow spell
  7       70,000     7d8         on the character.
  8      150,000     8d8
  9      300,000     9d8      ** This level can only be gained by
  10     600,000     9d8+3       an Immortal using a Bestow spell
  11     900,000     9d8+6       on the character.
  12   1,200,000     9d8+9
  13*  1,500,000     9d8+12
  14** 1,800,000     9d8+15

Ogrima Saving Throw Table

         Death Ray    Magic    Paralysis     Breath    Rod, Staff
  Level  or Poison    Wands    or Petrify    Weapon    or Spell
  --------------------------------------------------------------- 
  1-4       12         13         13           15         15
  5-8        8         10         10           11         11
  9-12       4          7          7            7          7
  13+        2          4          4            3          3

Ogrima Attack Rolls Table

         AC:
  Level  9  8  7  6  5  4  3  2  1  0 -1 -2 -3 -4 -5 -6 -7 -8 -9
  ---------------------------------------------------------------
  1-3   10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
  4-6    8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
  7-9    6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20
  10-12  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 20 20

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