Alchemist : Druid : Elf : Faun : Gnorl : Gypsy : Hin : Ka'an : Ogrima : Rockgnome : Taros : Trader : Woodgnome
Prime Requisite: Intelligence and Dexterity.
Other Requirements: Constitution of 9 or greater.
Experience Bonus: 5% for an intelligence score of at least 13, 10% for a dexterity score of 13 *and* an intelligence score of 17.
Hit Dice: 1d6 per level with Constitution adjustments, up to 9th level. Starting at 10th level, +2 hit points per level and Constitution adjustments no longer apply.
Weapon Skills: 2 initial, +1 at levels 3, 6, 9 and 12. +1 additional skill every 200,000xp beyond 3,600,000xp.
Other Skills: 4 initial, +1 at levels 5, 9 and 3,600,000xp. +1 additional skill every 500,000xp beyond 3,600,000xp.
Maximum Level: 12th level.
Armour Allowed: All; Shields allowed.
Weapons Allowed: All small melee weapons, sling, light crossbow, blowgun and dart.
Special Abilities: 90' Infravision, Extra Languages (Gnome, Dwarf, Goblin and Kobold), 1 in 3 chance to Detect Sloping Passages and New Constructions in Stonework, Combat Bonuses (+1 bonus to Individual Initiative, +1 bonus To Hit against Goblins and Kobolds, +1 bonus To Hit with War Hammers and Light Crossbows), Fighter Manoeuvres (Set Spear vs Charge), Automatic Half Damage from Magic at 8th Level, Fighter Combat Options at 10th level, 2 Attacks per Round at 10th level, Automatic Half Damage from Breath Weapons at 12th Level. Detection ability. -2 to AC when attacked by enemies over man-size (6' and above). Illusion and related spells, illusion spells penalise target's saving throws by +2.
Move Detect Spells/Level
Level Experience Hit Dice Silently Traps 1 2 3 4 5
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1 0 1d6 25% 25% 1 - - - -
2 3,000 2d6 30% 30% 2 - - - -
3 6,000 3d6 35% 35% 2 1 - - -
4 12,000 4d6 40% 40% 2 2 - - -
5 24,000 5d6 45% 45% 2 2 1 - -
6 48,000 6d6 50% 50% 2 2 2 - -
7 95,000 7d6 55% 55% 3 2 2 1 -
8 180,000 8d6 60% 60% 3 3 2 2 -
9 345,000 9d6 65% 65% 3 3 3 2 1
10 500,000 9d6+2 70% 70% 3 3 3 3 2
11* 800,000 9d6+4 75% 75% 4 3 3 3 2
12** 1,100,000 9d6+6 80% 80% 4 4 3 3 2
* This level can only be gained by the use of a Wish spell or by an
Immortal using the Bestow spell on the character.
** This level can only be gained by an Immortal using a Bestow spell
on the character.
Death Ray Magic Paralysis Breath Rod, Staff
Level or Poison Wands or Petrify Weapon or Spell
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1-3 8 9 10 13 12
4-6 6 7 8 10 9
7-9 4 5 6 7 6
10+ 2 3 4 4 3
AC:
Level 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9
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1-4 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24
5-8 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22
9-12 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20