d20 PC RACES FOR TESTORIA

In a Testoria Campaign, player characters start at 3rd Level, or equivelent per racial Level Adjustment. Players may choose from the following races:

Beastman (gnoll)

Gnoll characters possess the following racial traits.

Catrii (catfolk)

C'trii are a race of cat-like humanoids inhabiting the plains of northern Avalon. They are excellent runners and hunters, and are well-known for their surprising prowess in combat. Catrii possess the following racial traits.

Elan (dwarf)

Dwarves possess the following racial traits.

Estorillian (aasimar)

Aasimar characters possess the following racial traits.

Faun (satyr)

Satyr characters possess the following racial traits.

Gnorl (svirfneblin)

Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.

A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.

Svirfneblin speak Gnome, Common, and Undercommon.

Svirfneblin Traits (Ex)

These traits are in addition to the rock gnome traits, except where noted.

Gypsy (half-elf)

Half-elves possess the following racial traits.

Hin (halfling)

Halflings possess the following racial traits.

Ka'an (hobgoblin)

Hobgoblin characters possess the following racial traits.

Kuveran (human)

Ogrima (ogre)

Ogre characters possess the following racial traits.

Taros (minotaur)

Minotaur characters possess the following racial traits.

Utharian (tiefling)

Tiefling characters possess the following racial traits.

Valar (elf)

Elves possess the following racial traits.

Woodgnome (pixie)

Pixie characters possess the following racial traits.

Spell-Like Abilities

1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based.